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It is often cited as one of the best Amiga games ever made.
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Others, however, felt it defined a new genre altogether by blending elements of god games and city-building games. While some saw it as a god game, comparing it favourably to Populous, others saw it as a city-building game, comparing it favourably to SimCity. Critics especially praised the complexity of the economic system and the interrelatedness of the various buildings, as well as the graphics and sound effects. The game received positive reviews, especially on the Amiga, where it was more widely reviewed than on MS-DOS.
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Wertich worked on the programming for a year, writing 70,000 lines of raw code, before any work began on the graphics. However, due to the complexities of writing a codebase which understood and could realistically duplicate such a system, as well as ensuring the computer could handle military and economic matters simultaneously, the game required over two years of development. Wanting to create something unlike other titles available at the time, Wertich decided to focus on creating a game which could simulate a complex economic system, and which would feature gameplay built around a simulation of real-world supply and demand.
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Originally envisioned as a standard god game, similar to Populous, the concept of The Settlers was altered by the game's designer and programmer, Volker Wertich, after development had already begun.
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The game can be played in one of two modes a series of fifty sequential missions against computer controlled opponents of increasing difficulty, or a free-game style mode, in which the player competes in individual games involving either computer-controlled opponents, human opponents, or a combination of both. To achieve this end, the player must engage in economic micromanagement, construct buildings, and generate resources. The game is set in a medieval milieu, and controlled via a point and click interface, with the primary goal on each map being to build a settlement with a functioning economy, producing sufficient military units so as to conquer rival territories, ultimately gaining control of the entire map.
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In 2018, the game was re-released for Microsoft Windows as The Settlers: History Edition. Blue Byte published the DOS version in Europe under its original title in May, but in North America, it was published in December by SSI as Serf City: Life is Feudal. In 1994, Blue Byte and Massive Development ported the game to MS-DOS. Released in Germany for Amiga in June 1993, and in the United Kingdom in November, it is the first game in The Settlers series. What do you think of this game? Please rate it below on a scale of 1 to 10, where 1 is the lowest and 10 is the highest score.The Settlers (German: Die Siedler) is a city-building video game with real-time strategy elements, developed and published by Blue Byte Software. But they all must eat and for that you must supply them with food, and that means you need fishermen and farmers, who then in turn need buildings in which to work, and which in turn means your going to need building material and people who can construct those buildings.Ĭreate your own kingdom, consisting of many thousands of tiny subjects, and make sure you look after their welfare-who knows what it might lead to. But to destroy an enemy’s castle, you must have well-equipped and highly-motivated knights, and to accomplish that you need gold for their morale and for their weapons you need iron, coal, and smiths to forge the weapons. For instance, to conquer your opponents, you must destroy their castle. Your goal is to build up a well-functioning and successful settlement, with which to conquer land and opponents. Your subjects fell trees, work in mines, produce weapons and tools, and transport building materials.
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You decide where and what to build, where and how to plan your roadways, where to mine for mineral resources, and where and when you want to attack your opponents. You alone determine how your kingdom will be formed, how large it will be, whether to limit your ambitions to agriculture, breeding of stock, and fishing or whether you want to start an industrial revolution. Haven't you always wanted to be king? Indulge your fantasy in the world of the The Settlers.